![]() In these cases I often swap L and R with X and Y buttons in GBA4iOS setup. in these cases trying to press two buttons that aren't next to each other, when the game plays like they SHOULD be next to each other can be tedious. Super mario advance 2 (super mario world) is one such example. It's particularly a thing with gameboy advance titles since often times they were ports of SNES games so they often use L and R for main buttons that were intended to be held or used at same time as B and A things. One of features I like most about GBA4iOS is ability to change button layout. Now the mappings should match Nintendo’s mappings. Open PVNES/NES/PVNESEmulatorCore.mm and find the extendedGamepad section.Be really thankful for this software in its current form, and applaud for his efforts. Wait until a button mapping feature is made available. ![]() you can wait until the customizable controller mapping is implemented. On a standard controller without triggers, the only buttons not in use on NES were the X and Y buttons. and the Nimbus B button maps to the NES A button. Instead, the Nimbus A button maps to the NES B button. This is similar to how the SNES mapped controls for NES games, like in Super Mario All-Stars. You expected the Nimbus X button to map to the NES B button, and the Nimbus Y button to map to the NES A button. You found your way here because you bought a Steelseries Nimbus and were surprised by the NES button mappings in Provenence.
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